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20121006

Hey guys, this is just a post on my progress In order for me to reflect in the future and compare my progress.
 
by Myhijim - Comments: 0 - Views: 1154
20121007

A solid 4 hours of studying these things!

Well....... I have been cross-referencing my sources all day on Voxels, Marching Cubes, and other important stuff like Perlin Noise, and although I have learnt a thing or two, I have NO idea of how to implement my new knowledge.

Perlin Noise

One thing that I believe is highly important in the random generation...
 
by Myhijim - Comments: 0 - Views: 3105
20121007

Well, I asked myself a question today. What do I want to achieve by studying Voxels and such...... The answer was, "Chuck a load of blocks together to make a world".

That is not the right awnser.....

I then asked myself, "Hey what is a voxel engine going to achieve". At first I believed to would create the entire world for me blah blah. No.

So what does a voxel engine actually do?

This is a very ambigious question as, it is what the...
 
by Myhijim - Comments: 0 - Views: 2782
20121008

Hey, I may not know much, but I know people like to see results from what they are learning! I find this source slightly laggy, but this makes it perfect for learning as you should REWRITE the script to a better standard once you understand it!

Anyway, I highly recommend you to download the link I posted last blog berfore you continue :
http://unitycoder.com/download/index.php?link=178&uid=un1t3c0d5r
As this is the source I am basing...
 
by Myhijim - Comments: 1 - Views: 3358
20121017

Congrats guys/girls, you have made it this far!

Now I thought I would create this post just to have a bit of fun with our newly generated chunk/s.

Try editing this code:
Code:
 for (var x:int=0; x< s; x )
{
for (var z:int = 0; z < s; z )
{
for (var y:int=0; y< height; y )
{

chunk[x,y,z]=1;

}
}
}


We...
 
by Myhijim - Comments: 0 - Views: 1998
20121019

Well upto the fifth blog post wow!

I have learned so much already just from teaching you guys/girls Smile

Now this is starting chapter 2.

In this chapter we will be looking at random terrain generation mostly, a fun playful thing.

This is how we dooooo it!

Alright, firstly I am going to show you a very basic example of how you could implement...
 
by Myhijim - Comments: 0 - Views: 1462
20121112

Hello guys this is Landon, :0. Not expecting that? Lol.
So if this isn't Myhijim then what is the point of this post, since Landon knows crap about making a voxel engine?
Well, first this isn't another tutorial. But there will be more to come. James has been very busy making the engine that he hasnt updated the blog for around a month. He has added texture and random block generation, soon he will teach you and I how he accomplished this. if your curious on the progress of Civil, then head over to Features...
 
by landon912 - Comments: 0 - Views: 1019
20121016

Alright, I am back. Yes I have been lazy since my last post, leaving it unfinished, but now I am writing the conclusion to the first chapter, the actual Voxel part of the engine.

What are we covering now?

Yes right, we are now covering everything to do with the actual meshes , verticies re-arangement and face rendering.

The chunk is not made up of 1000 individual blocks. This may get you thinking, "But the chunk...
 
by Myhijim - Comments: 9 - Views: 4245
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